M / ETHE LIVING BOARD · 01

A SMALL MOVE. A WHOLE NEW LANDSCAPE.

Moss & Ember

Grow close. Leap far. Turn the tide.

● MOSS2
YOUR TURNMove 1
◆ EMBER2
Clone · one step Jump · two steps

Select a moss piece to see where it can grow.

HOW THE MEADOW GROWS

Two ways to move.
One way to turn the tide.

  1. Select one of your pieces. Moss goes first.
  2. Move to an empty cell one step away to clone, or exactly two steps away to jump. Diagonals count; jumps can cross pieces or rocks.
  3. All rival pieces touching the landing, including diagonals, turn your color.
  4. If a side cannot move, its turn is skipped. The game ends when neither can move, the board fills, or a color disappears. Most pieces wins. 100 consecutive jumps is a draw.

Arrows move focus; Enter or Space selects. Escape clears selection. H suggests a move; U undoes your whole turn in solo play. New landscape starts a fresh round after confirmation. Keyboard, pointer and touch supported.

Thoughtful computer uses a bounded two-move search. No network or account needed.

A fresh landscape?

Your current round will be replaced.